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The Benchmarks

C1 denotes the original Celeron and C2 denotes the Coppermine core Celeron. WinTune98 isn't the most accurate benchmark; however, I've found that does give accurate results within the same or similar processor chips (i.e. it scales well). nVidia's newly leaked 5.16 drivers have been popping up all over the web and seem to give not only extra control to TNT/GeForce based cards, but also give a significant performance boost. After a quick benchmarking session, the formally released 3.68 drivers were flushed into binary 0000 heaven and the 5.16s have found a new home.

HARDWARE

CPUs
Intel Celeron 366 & Celeron 533A (533A supplied by Azzo)
Heatsink & Fan
GlobalWin FKP32 (supplied by Azzo)
Motherboard
Abit BM6 w/PQ BIOS
Memory
128MB Mushkin CAS2
Hard Drive
Maxtor 15.3GB 7200 RPM ATA66

CD-ROM

Plextor 40X SCSI
SCSI Card
Tekram DC-315/U
Sound Card
SB Live! Value
Video Card
Diamond Viper V770 Ultra (150 core/183 mem)

 

SOFTWARE

Operating System
Windows 98SE
Video Drivers
Detonator 5.16 Beta
 
Benchmarking Applications
OpenGL From Quake 3 Area version 1.11: demo0001 "Normal" (640x480@16bit), demo001 "HQ" (800x600@32bit).
DirectX From Unreal Tournament version 405 beta: UTBench.dem "Normal" (640x480@16bit), UTBench.dem "HQ" (800x600@32bit). From 3DMark2000 build 335: default benchmark at 1024x768@16bit (3DMarks).
Other From WinTune98 version 42: CPU Integer (MIPS), CPU Floating Point (MFLOPS), Memory (MB/s).

 

DirectX 7.0A Tests

Processor & Speed
UTBench Normal
UTBench HQ
3DMark2000
C1 @ 566 (103)
25.38
24.93
1897
C2 @ 533 (66.6)
20.62
20.30
2379
C2 @ 800 (100)
29.49
28.94
3186
C2 @ 880 (110)
32.46
31.94
3314

Unreal Tournament presents the video card with much more data than it can handle and thusly, limits the performance to new lows. But, the DirectX performance scales very linearly with CPU and FSB speed when playing most other D3D games. Notice that the C1 @ 566 tromps the C2 @ 533 due to the lower bus speed. The exception is 3DMark2000 and the reason that the C2 betters its little brother is due to SSE support (at 533). The surprise is the almost 32 FPS with UTBench running at 800x600@32bit color. With the C2 pushed up to its maximum stable limit of 880 MHz, the performance is at or above a 700 MHz P3 Coppermine.

OpenGL & WinTune98 Tests

Processor & Speed
Q3A Normal
Q3A HQ
WT98: MIPS / MFLOPS / MB/s
C1 @ 566 (103)
59.7
46.6
1655 / 653 / 992
C2 @ 533 (66.6)
47.6
42.6
1573 / 617 / 1045
C2 @ 800 (100)
72.2
47.1
2363 / 918 / 1558
C2 @ 880 (110)
78.7
47.1
2596 / 1012 / 1714

Quake 3 possesses an enormous amount of textures and the TNT2 Ultra easily limits out at 800x600 resolutions and higher. Notable is the total speed increase of the C2 from 533 to 880 MHz. The MIPS of WT98 and the Q3A Normal FPS show a solid 65% increase which is a perfectly linear CPU and FSB boost. That jump from 66.6 to 110 FSB and 533 to 880 CPU speed equals a 65% boost.





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