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Benchmarking Setup

Hardware
CPU
Intel Pentium 3 700E @ 980MHz
Heatsink & Fan
GlobalWin FKP32 (supplied by AD of K)
Motherboard
Iwill VD133Pro w/vdp0612 BIOS (supplied by Iwill)
Memory
Mushkin 128MB CAS2 PC133 (256MB Total)
Hard Drive
IBM 15.3GB 75GXP 7200 RPM ATA100

CD-ROM

Kenwood 72X w/226E BIOS (supplied by AD of K)
Sound Card
Onboard AC97
Video
Cards
Creative Labs Annihilator GTS 32MB AGP (220 mem/366 core)
InnoVision Inno3D GeForce2 MX 32MB PCI (200 mem/190 core)
(GeForce2 MX supplied by InnoVision)

 

Software
Operating System
Windows 98SE
Video Drivers
Detonator 6.18, AGP4.03
 
Benchmarking Applications
OpenGL From Quake 3 Area version 1.11: demo0001 "N" (640x480@16bpp), demo001 "H" (1024x768@32bpp).
DirectX From Unreal Tournament version 428: UTBench.dem "N" (640x480@16bit), UTBench.dem "H" (1024x768@32bpp). From 3DMark2000 build 335: default benchmark at 1024x768@16bpp (3DMarks).
Other From WinTune98 version 42: D3D (MP/s), OpenGL (MP/s). Video tests ran at 1024x768@16bpp.

Benchmarking Notes

Yes, the VIA 4.24a driver package was used but I did take note that the AGP revision is still stuck on "4.03." I ignored InnoVision's driver CD as the 6.18's are the newest formally released drivers from the proverbial horse's mouth. Please note that my definitions for "N" and "H" differ slightly from other sites so they may or may not be directly comparable. All tests were run with the onboard AC97 sound on so the "silent" benchmarks would probably be a few FPS higher. Actually, all I was interested in was the relative differences in the same system with only switching out one piece: the video card. Since InnoVision recommends a 233MHz processor minimum, chances are that most purchaser's scores will have much lower absolute values than mine, especially considering the 140MHz overclocked FSB.

 





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